Blaster Master for the Nintendo Entertainment System
Consider the tank. Great clunking machines swathed in armour plating, and a big gun for shooting things. Ideal fodder for video games you might think. And indeed, a number of arcade and simulator titles have gone off and run with it. Top view, first person view, these are the most sensible ways of rendering tank combat in digital form. See Battlezone , M-1 Abrams , and Granada , for example. Much rarer is a tank game as a horizontally-scrolling affair. And rarer still is to keep the side on view and, um, place the tank in a platform game. Yet this is exactly what SunSoft did with Blaster Master , one of the most beloved and consistently praised games in the old Nintendo library. As you might imagine, platforming in a tank lends the game to some quite unusual features. And so it proves. The most stark of which are the two game modes. On the one hand there's your huge levels with plenty to discover and few hidden power ups to find, and then there's ... when you get out of the tan...